W3 Productions
W3 Productions
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Diffeomorphic Daz To Blender Importer 4.1.0 with BVH/FBX Animation Retargeting
Starting with Blender 4.1, the Diffeomorphic Daz To Blender Importer add-on will change its versioning schema to match the current version of Blender 3D. In this video tutorial, we will cover installing/upgrading the add-on and installing the BVH Retargeter. We'll also import a body and facial animation to the Genesis 9 Character.
The BVH Retargeter is a separate add-on that can use BVH or FBX files to animate your character. I haven't tested this tool on non-Daz characters, but its settings list about a dozen rigs. I didn't see a section for matching to a custom rig. So if you are looking to only use Daz Characters in Blender, this may be a cheaper alternative to using Auto Rig Pro, as long as you don't need to do too much customization.
Timeline:
00:00 - Introduction
02:28 - Deleting Old Versions before Installing New
04:09 - Quick Overview of Installing New Version
05:02 - Exporting Genesis 9 Character from Daz Studio
05:35 - Importing Genesis 9 Character into Blender
08:08 - Using Pro Lighting Studio Add On for lighting (Paid)
08:35 - Installing BVH Retargeter Add On
09:25 - Retargeting Mixamo FBX to Genesis 9 Character
12:07 - Importing Facial Motion Caption using BVH Retargeter
14:27 - Conclusion
Be sure to check out our Daz to Blender playlists for more in-depth tutorials on using this plugin.
Website: w3productions.com
#3danimation #blender #dazstudio
Переглядів: 408

Відео

George Lucas Return To Star Wars - Will It Be Good? #georgelucas
Переглядів 46Місяць тому
Some quick thoughts whether George Lucas returning to Star Wars will be great or not. During an interview between @StarWarsTheory and Roger Christian, it was STRONGLY suggested that George Lucas may be working on an upcoming Live-action Star Wars series. We await further details and confirmation. As always check out our website for more on animation w3productions.com
How To Make Anime In Blender - Goo Engine by DillonGoo Studios
Переглядів 4452 місяці тому
In this blender anime tutorial, we will review the custom Blender build by DillonGoo Studios, Goo Engine. It is a variant of the EEVEE Engine that allows for greater control of the lighting and shading elements to achieve the cel-shaded look often found and associated with anime. This will allow us to make anime in Blender 3D. Find out more at : www.dillongoostudios.com/gooengine DillonGoo Stud...
Unlock The Key To A Happy Marriage: Defeating Resentment Together
Переглядів 1052 місяці тому
Welcome to the first episode of our Christian Marriage Podcast, "Let's Go To Work," where we dive deep into overcoming resentment within the sacred bond of marriage. In this episode, we explore the serious dangers that resentment poses to both the relationship and the individuals involved, including: Erosion of Trust: Understand how resentment can erode the foundational trust between partners, ...
Daz to Blender Animation Tutorial - Import Motion Capture Files for Body and Face
Переглядів 5764 місяці тому
In conclusion to our Daz to Blender Animation Tutorial series, we will finally look at how to apply motion capture (or mocap) to our Daz 3D characters. In the last video, we saw how to import our Daz 3D character into Blender 3D. We did some preparation for our character to receive keyframe information from another armature. We will briefly review that here and then look at how to use Auto Rig ...
How To Render Cleaner Hair Animations in Blender
Переглядів 3206 місяців тому
In this blender hair animation tutorial, we will look at how to get decent animations when hair textures give us a lot of noise, artifacts, aliasing, or flickering effects. Note that aliasing may also be called moire. The issue can come from many situations, especially when hair is animated in multiple frames. You may notice that the hair looks okay in a single frame but messy when playing an i...
Recognizing and Removing the Plank: Addressing Bias and Hypocrisy in Our Lives
Переглядів 1817 місяців тому
Welcome to W3Productions! In this video, we dive deep into the biblical teaching of recognizing and removing the plank from our own eye before addressing the speck in our brother's eye, as found in Matthew 7:3-5. This profound message encourages self-reflection, spiritual growth, and overcoming personal bias and hypocrisy in our lives. We'll explore how the plank represents our biases, worldvie...
Daz to Blender Workflow - Diffeomorphic Importer #Blender
Переглядів 2,7 тис.9 місяців тому
Daz to Blender Workflow - Diffeomorphic Importer #Blender
Daz to Blender Workflow Part 2 - FaceGen To Daz Studio
Переглядів 9629 місяців тому
Daz to Blender Workflow Part 2 - FaceGen To Daz Studio
Daz To Blender Series Intro - Bring Rigged Characters into Blender
Переглядів 4939 місяців тому
Daz To Blender Series Intro - Bring Rigged Characters into Blender
Daz To Blender Workflow Part 1 Facegen Artist Pro 4
Переглядів 1,4 тис.9 місяців тому
Daz To Blender Workflow Part 1 Facegen Artist Pro 4
CGI Parody Animations: The Perils of AI Art
Переглядів 25011 місяців тому
CGI Parody Animations: The Perils of AI Art
Blender Cel Shading Anime Character Test - EEVEE Toon
Переглядів 122Рік тому
Blender Cel Shading Anime Character Test - EEVEE Toon
Unreal Engine 5 Music Video "Indescribable" - Chris Tomlin
Переглядів 198Рік тому
Unreal Engine 5 Music Video "Indescribable" - Chris Tomlin
Daz3D Interview Animation In Blender 3D
Переглядів 179Рік тому
Daz3D Interview Animation In Blender 3D
Daz To Blender Face Motion Capture Tutorial
Переглядів 2,1 тис.Рік тому
Daz To Blender Face Motion Capture Tutorial
Why Do Modern Relationships Die? - The Lady and The Gentleman Are Dead
Переглядів 400Рік тому
Why Do Modern Relationships Die? - The Lady and The Gentleman Are Dead
DIY SEO For Small Business Owners - Rank Higher in Search Results
Переглядів 59Рік тому
DIY SEO For Small Business Owners - Rank Higher in Search Results
Daz To Unreal Engine 5 Mesh To Metahuman Plugin Tutorial
Переглядів 15 тис.Рік тому
Daz To Unreal Engine 5 Mesh To Metahuman Plugin Tutorial
Affordable Facial Motion Capture Helmet - DIY Motion Capture
Переглядів 3,5 тис.Рік тому
Affordable Facial Motion Capture Helmet - DIY Motion Capture
Daz To Blender Animation: Full Short Story
Переглядів 1,5 тис.Рік тому
Daz To Blender Animation: Full Short Story
Ultimate Daz to Blender Workflow: Importer, Auto Rig Pro, Blender NLA Tutorial
Переглядів 6 тис.2 роки тому
Ultimate Daz to Blender Workflow: Importer, Auto Rig Pro, Blender NLA Tutorial
Daz 3D FaceGen Artist Pro Tutorial - Real Faces to Genesis Characters
Переглядів 63 тис.2 роки тому
Daz 3D FaceGen Artist Pro Tutorial - Real Faces to Genesis Characters
3d Printed Doll Head using FaceGen, Daz Studio, and Blender
Переглядів 3 тис.2 роки тому
3d Printed Doll Head using FaceGen, Daz Studio, and Blender
Catchy CGI Animated Short Film Created With Daz3d
Переглядів 3 тис.2 роки тому
Catchy CGI Animated Short Film Created With Daz3d
Daz 3D Facegen Artist Pro Vs Face Transfer - Best Face Scanning/Cloning App
Переглядів 34 тис.2 роки тому
Daz 3D Facegen Artist Pro Vs Face Transfer - Best Face Scanning/Cloning App
Optimize Daz 3D Render Settings: Speed Up Early Draft Renders #dazstudio
Переглядів 3,2 тис.3 роки тому
Optimize Daz 3D Render Settings: Speed Up Early Draft Renders #dazstudio
Daz 3d Facial Motion Capture (FaceMotion) vs. iClone Acculips
Переглядів 1,4 тис.3 роки тому
Daz 3d Facial Motion Capture (FaceMotion) vs. iClone Acculips
Daz Studio Facial Mocap - Test iPhone Facial Mocap app: FaceMotion
Переглядів 1 тис.3 роки тому
Daz Studio Facial Mocap - Test iPhone Facial Mocap app: FaceMotion
Daz 3D Facial Motion Capture - Facial Mocap for Daz 3D with Facemotion
Переглядів 7 тис.3 роки тому
Daz 3D Facial Motion Capture - Facial Mocap for Daz 3D with Facemotion

КОМЕНТАРІ

  • @brentogara
    @brentogara 5 днів тому

    Good info, thanks for the tutorial. I used the first version of diffeo back in the day, but I had no idea they'd taken it this far. I will have to check it out.

    • @W3-productions
      @W3-productions 5 днів тому

      Thanks. I was especially excited about the Retargeter. I didn't realize they added FBX to it.

  • @icanmakeeverythingilovedie9861
    @icanmakeeverythingilovedie9861 6 днів тому

    For Genesis 9, wouldn't you want to Export HD to Blender? I'm not an expert or anything, but you'd lose detail by doing just the regular export to Blender, no? Or did you just do that for the sake of speed?

    • @W3-productions
      @W3-productions 6 днів тому

      Good point. I did the regular export for the sake of speed and performance, especially with some of the other things I would have running in the background.

  • @GFWCvideo
    @GFWCvideo 6 днів тому

    Thanks for the update. I thought something was broken when I opened up Blender 4.1

    • @W3-productions
      @W3-productions 6 днів тому

      Yeah, same here. I was waiting -impatiently- patiently when I heard that the new version was coming soon.

  • @W3-productions
    @W3-productions 6 днів тому

    Check out how to turn yourself into a 3D character: ua-cam.com/video/7E0pzIKFZ8I/v-deo.html

  • @peglegkangaroo
    @peglegkangaroo 11 днів тому

    I agree that it has to be big if George comes back. I think the prequels are beloved now and were hated on because some people are band wagon fans and theyve got a right to their opinion. But Star Wars will always be controversial, and if it is I would rather it be by the hands of the creator than the hands of someone who we dont even know if the get it handle it. I think George getting to sit back and see how disney fucked it up could have given him the opportunity to think about how he couldve made it better. If they do a George cut of 9 i bet they could sell tickets to a 10th original film by george capping the series.

    • @W3-productions
      @W3-productions 9 днів тому

      Well, hopefully he got the chance to do all the "small" films he wanted to do without having to worry about a big studio to feed.

  • @patriot3307
    @patriot3307 12 днів тому

    Thank you for this video, sir! I'm a little late to the party here, since I am using newer versions of Daz (4.22), Diffeo (1.7.1), and Blender (3.6). Fortunately the information that I needed for importing the morphs, expressions, and visemes was still a huge help to me. I've been messing around with this for a bit, and you were able to get me through a significant sticking point.

    • @W3-productions
      @W3-productions 9 днів тому

      Thanks. I'm glad it was helpful. I hope to do an update soon. It looks like a new version is out for Blender 4.1 and they will start naming the Diffeomorphic versions to match Blender versions.

  • @W3-productions
    @W3-productions 14 днів тому

    Here is the intro into a video series that explains this step by step: ua-cam.com/video/K93pEp5NsRc/v-deo.html

  • @CEODeliveryBoy
    @CEODeliveryBoy 15 днів тому

    This is awesome. Thank you. I bought JsFilms mocap helmet a long time ago and today pretty much same helmet is 250 +70 shipping. I tried to find the price of the first one I bought cuz seems like it was half that but idk. I need another helmet but that's just way too much, although it is a good set up. Very nice helmet. That first example was... wow 😂. Thanks for sharing. Hope you get a lil kickback on the links

    • @W3-productions
      @W3-productions 14 днів тому

      Thanks. I probably will need to revise this one at some point. I also wondered if the attachments exist for an iPad 🤔 (I don't have another capable iPhone on hand) I know it would be a lot more weight on the neck though.

  • @owlbeback4249
    @owlbeback4249 17 днів тому

    This is a great tutorial, thank you! I know this is a pretty old video but is there any way to change the color of the logo that you place on the football? I tried using a full color .png file but it still turned the logo black on the football.

    • @W3-productions
      @W3-productions 9 днів тому

      For the image texture node, is the color space sRGB? And what do you have that image texture connected to? Is it a mix or multiply node?

  • @martymar9311
    @martymar9311 19 днів тому

    wow 2024 thanks 4 this information

    • @W3-productions
      @W3-productions 18 днів тому

      Glad it was helpful. I believe this video touches on a newer version of the software: ua-cam.com/video/7E0pzIKFZ8I/v-deo.html

  • @emmanuelamaro7091
    @emmanuelamaro7091 20 днів тому

    Hfuf

    • @W3-productions
      @W3-productions 20 днів тому

      See the full tutorial for more information: ua-cam.com/video/T8x2sFd6WxI/v-deo.html

  • @thatboykav2618
    @thatboykav2618 25 днів тому

    To use FaceCap on custom non-Daz characters, whats the workflow for that? Do I use FaceIt, or Autorig pro, or a different addon to create facial rig. Also once I have that rigged how would i import the data from the txt file onto the characters face rig.

    • @W3-productions
      @W3-productions 24 дні тому

      My go to would be Auto Rig Pro since I already have that for transferring body motion capture. Once you set up the facial rig, you'll be able to import the FaceCap file via Auto Rig Pro. I can't recall if AutoRig Pro supports Unreal LiveLink. At least that one doesn't require a purchased license at the moment.

  • @thatboykav2618
    @thatboykav2618 25 днів тому

    does this work with genesis 9 characters

  • @polybomb1978
    @polybomb1978 29 днів тому

    this is going to help me in the short term. best solution I've come across so far. so thank you so much for this tutorial. I'm new to rigging, so forgive my ignorance. I was struggling, believing that the "local Y direction" (or any local direction) maintained, no matter what global direction it was facing. I feel like this is a bug... It seems the "local direction" only stands for the direction the obj, bone, whatever was facing at the very beginning of any animation. Not being able to use that local direction as a constant, and having to keyframe / swap axis all the time seems like more work than should be necessary. I love Blender for all it can do, but there has to be a real way to get a wheel to rotate correctly as it turns.

    • @W3-productions
      @W3-productions 26 днів тому

      Thanks. I haven't looked at this in a while. However, I recently started using Blenderkit which has a library of many assets including rigged vehicles. Basically, if you move/translate the major bone in the rig, everything else will move. I will have to study how those are set up and see if I can relate it to what I have here.

    • @polybomb1978
      @polybomb1978 26 днів тому

      @@W3-productions I think you have a great tutorial here. It just feels like Blender's local axis system is broken. I haven't found a way to keep the wheel from stopping or changing direction if the targeted obj changes direction. thank you again for this solve.

    • @W3-productions
      @W3-productions 20 днів тому

      If you go to the Community tab of my channel, you'll see a post of a Rigged Car I downloaded from BlenderKit. It shows some of the bone constraints of the front wheel. I haven't studied how steering plays into this but I'll take a look at that later.

  • @JossKenyon
    @JossKenyon Місяць тому

    This video has helped me so much! BUT! I am still facing one critical issue: The eye tracking seems to be offset by 90° - so when I look to the right, my character looks up. if I look to the left, my character looks down. If I look up, they look to the left, and if I look down, they look to the right. I've tried this with both Facecap and Livelink, and with Gen 9 & Gen 8, the issue still persists. using blender 4.0 Any help would be so appreciated.

    • @W3-productions
      @W3-productions Місяць тому

      I haven't run across that specific issue. What version of Genesis are you using? Since I have other issues with eyes (like not knowing where to focus during motion capture), I have started to use Object Constraints > Track To on the eye bones to keep them looking in the direction I want them to.

  • @Originallyright
    @Originallyright Місяць тому

    Thank you so much for sharing it's very hard to find information about this Diffeomorphic add-on

    • @W3-productions
      @W3-productions Місяць тому

      Thanks. I have some others explaining the plugin, including: ua-cam.com/video/UqD7NOgKXUo/v-deo.html

  • @robertsafar2908
    @robertsafar2908 Місяць тому

    but how to get it back to daz and have it working?

    • @W3-productions
      @W3-productions Місяць тому

      Using the FBX method may not be the best way if you want to send it back to Daz. May be better to use the Diffeomorphic importer or Daz to Blender Bridge.

  • @thornbloodstone6275
    @thornbloodstone6275 Місяць тому

    Your trick about the translucency works but you only need to set the slider to zero to remove all the shader red effects on skin and revert gen 8 skin back to normal. Gen 9 must use translucency, so it's set as a default to gen 9 settings. Just fuck it off and your good to go!

    • @W3-productions
      @W3-productions Місяць тому

      Good to know. Thanks for sharing. At least Gen 9 comes with a few different skin textures in the starter kit now.

    • @thornbloodstone6275
      @thornbloodstone6275 Місяць тому

      @@W3-productions Gen 9 is better for a few reasons. Eye's work better and the expansion to G9 has a range of good quality eye shaders for all basic colours. You do need a bunch of morphs to get the right shapes for bodies and heads but with g9 you can increase the Sub-D levels 8 or 9 on eyes, mouths and other parts of the face where you couldn't with g8. G9 has more body morph shapes for new areas of the body where gen 8 never covered, like the torso for example now has 3 sliders top middle and bottom along with waist and hip morph areas. Muscle and Fat morphs look 100% better in G9 with 4 and 8k quality textures for the big renders. Outfits look way better and fit body shapes more snugly with g9, Fit Control makes using older gen's equipment easier, it has the range of morphs for clothing to fix most issues if they arise.

  • @W3-productions
    @W3-productions Місяць тому

    How do you think everything will play out?

  • @ShaunOwens
    @ShaunOwens Місяць тому

    Can you also do a stream via osc?

    • @W3-productions
      @W3-productions Місяць тому

      I've played around with the idea. I was able to do so by sending the Daz character to Unreal Engine and using a number of plugins. The video below was one of the results. ua-cam.com/users/liveEO0Gsg5RWjA

  • @TheSQuirby
    @TheSQuirby Місяць тому

    Hello! I know this is an old video, but with the latest 1.7.2 version of Diffeomorphic, I can't find the "Import Action" button, can you help me please? Thanks!

    • @W3-productions
      @W3-productions Місяць тому

      I have 1.7.3 right now. A while ago, it was split into two tabs, Daz Setup and Daz Runtime. In Daz Runtime, there should be a Posing Section where Import Action can be found.

    • @TheSQuirby
      @TheSQuirby Місяць тому

      @@W3-productions thanks for your answer, I'll look into it!

  • @KindTom1
    @KindTom1 2 місяці тому

    greetings @W3-productions, please see if you can apply this Shader based Nomral Editing technique in Goo Engine ? ua-cam.com/video/B186kSYglEA/v-deo.html

  • @KindTom1
    @KindTom1 2 місяці тому

    Hi, @@W3-productions, thank you for an amaizing tutorial. please do a series on more goo engine tutorials. Perhaps one with modified nomarls for shadows.

    • @W3-productions
      @W3-productions 2 місяці тому

      I've looked into the whole issue with normals and it seems straightforward (if not tedious) for some models, but when you get a complex model from somewhere else (like Daz Genesis characters), it can be overwhelming. I'll look more into it.

    • @KindTom1
      @KindTom1 2 місяці тому

      @@W3-productions Thank you for your response. and you are right, it is straight forward. however, I would just appreciate any take you have with regards to DAZ and Goo Engine. You are literally the only person in the world to make this tutorial. And the best part is that you also do dark skin characters. So thank you for all your work.

  • @W3-productions
    @W3-productions 2 місяці тому

    Here's a quick example of this Blender Build in action: ua-cam.com/users/shortss3GT7enmv2k?feature=share

  • @W3-productions
    @W3-productions 2 місяці тому

    If you found this helpful, here are some more of our videos: ua-cam.com/video/SP1-AcSI3rk/v-deo.html

  • @wwhit011
    @wwhit011 2 місяці тому

    Let's Go......

  • @taykfanp
    @taykfanp 2 місяці тому

    ve got an question. It's about Daz to Blender using the Diffeomorphic plugin, since the Daz to Blender bridge is not for Blender 4.0. Anyways, I'll start out with my specs. Amd Ryzen 7 7700 8 core, GeForce 4070. When I make an Dez model, giving it hair/clothing third party and bridge it over to Blender, it absolutely tanks my pc with an fps count as low as 2 when animating. Even moving my model with G along an axes kills it.

    • @W3-productions
      @W3-productions 2 місяці тому

      One thing I've found with hair, especially third party hair products, is that they sometimes have a very high vertex count. Sometimes they have more vertices than the rest of the body and clothing combined. In Daz Studio, you can go to WIndow > Panes (Tabs) > Scene Info to see the vertex count for everything and the selected object. With a i9 9900 and Nvidia 2080 Super, my computer can start to suffer if I have two figures with 1.2 million vertices a piece. If you aren't doing anything specific with the hair, does it help to turn it off in preview and just render it in the final animation?

  • @user-lh1dn8gh2u
    @user-lh1dn8gh2u 2 місяці тому

    This is not a person

  • @dinotv77w
    @dinotv77w 3 місяці тому

    nee for Mac]

    • @W3-productions
      @W3-productions 3 місяці тому

      Unfortunately, I don't know if they have a roadmap for releasing other versions.

  • @porshaj.9897
    @porshaj.9897 3 місяці тому

    🙌

  • @pixannaai
    @pixannaai 3 місяці тому

    Very useful. A question: do we need the full version of Auto Rig Pro? And BTW i know i'm lazy couldn't you share the Auto Rig Pro preset you used to match the bones?😅

    • @W3-productions
      @W3-productions 3 місяці тому

      I "think" you need the full version. That is what I got and is mostly all I use it for. I may be able to post the file to my website one day, but in the mean time, maybe you can paste the following in to a file and make sure the extension is a .bmap head%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Head False False hip%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Hips True False lShldrBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftArm False False lFoot%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftFoot False False lForearmBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftForeArm False False lHand%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHand False False lIndex1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex1 False False lIndex2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex2 False False lIndex3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandIndex3 False False lMid1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle1 False False lMid2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle2 False False lMid3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandMiddle3 False False lPinky1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky1 False False lPinky2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky2 False False lPinky3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandPinky3 False False lRing1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing1 False False lRing2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing2 False False lRing3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandRing3 False False lThumb1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb1 False False lThumb2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb2 False False lThumb3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftHandThumb3 False False lCarpal1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandIndex False False lCarpal2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandMiddle False False lCarpal4%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandPinky False False lCarpal3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftInHandRing False False lShin%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftLeg False False lCollar%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftShoulder False False lThighBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% LeftUpLeg False False neckLower%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Neck False False neckUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Neck1 False False rShldrBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightArm False False rFoot%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightFoot False False rForearmBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightForeArm False False rHand%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHand False False rIndex1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex1 False False rIndex2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex2 False False rIndex3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandIndex3 False False rMid1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle1 False False rMid2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle2 False False rMid3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandMiddle3 False False rPinky1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky1 False False rPinky2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky2 False False rPinky3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandPinky3 False False rRing1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing1 False False rRing2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing2 False False rRing3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandRing3 False False rThumb1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb1 False False rThumb2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb2 False False rThumb3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightHandThumb3 False False rCarpal1%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandIndex False False rCarpal2%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandMiddle False False rCarpal4%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandPinky False False rCarpal3%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightInHandRing False False rShin%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightLeg False False rCollar%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightShoulder False False rThighBend%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% RightUpLeg False False abdomenUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine False False chestLower%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine1 False False chestUpper%False%ABSOLUTE%0.0,0.0,0.0%0.0,0.0,0.0%1.0%False%False% Spine2 False False

  • @katherinenguyen900
    @katherinenguyen900 3 місяці тому

    888

  • @brittanywilliams1908
    @brittanywilliams1908 3 місяці тому

    Hallelujah 🙌🏾🙌🏾🙌🏾

  • @HarveyMmusic
    @HarveyMmusic 4 місяці тому

    players gotta play

    • @W3-productions
      @W3-productions 3 місяці тому

      Hopefully it's not the game that playing them....

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 4 місяці тому

    Hi brother. I use blender 3.4.1 when I import my character from daz3d to blender bia diffeomorphic it goes well except when I try to import my facial animation via facecap or live link face I receive this error message " Daz importer error: Bone lEye is driven. make extraface bones first" what to do?

    • @W3-productions
      @W3-productions 3 місяці тому

      I might have come across this but I can't remember. Does the Daz Character have any special morphs to it? Does the error actually stop the import from working? Is it the same thing with multiple Genesis types?

  • @PeachPerfectGames
    @PeachPerfectGames 4 місяці тому

    Excellent Tutorial

  • @jonos138
    @jonos138 4 місяці тому

    This will probably sound a stupid question, but being as a head cam always faces the front of your face when turning your head, how does it record neck movement as in turning your head left and right?

    • @W3-productions
      @W3-productions 4 місяці тому

      Good question. The helmet setup is more for when you are using a motion capture suit for the body. In the software you are using (Blender or Unreal Engine for example), you will want to exclude the head rotation data when importing facial motion capture data. The head rotation will come in from the mocap suit data. For me, I typically import Daz Genesis characters into Blender using the Diffeomorphic importer. I import the body mocap data from my Perception Neuron suit/Axis Studio via the Auto-Rig Pro addon. Then I import the facial mocap data from Unreal Live Link/iPhone via the Diffeomorphic Importer, being sure not to overwrite my previous keyframes/mocap data and again, excluding the head rotation data (which is a checkbox in this case).

  • @feliperivero9941
    @feliperivero9941 4 місяці тому

    the Daz model includes facial rigging, right ? 🤔 good tutorial btw, really helpful 😊

    • @W3-productions
      @W3-productions 4 місяці тому

      Thanks. Yes it does. Genesis 8 (and I assume 9) characters support ARkit shapes.

    • @feliperivero9941
      @feliperivero9941 4 місяці тому

      Thanks @@W3-productions ... i will try it later

  • @Keno_712
    @Keno_712 4 місяці тому

    Thanks!

  • @Lavonne1
    @Lavonne1 4 місяці тому

    Those eyes

    • @W3-productions
      @W3-productions 4 місяці тому

      Eyes are one of the hardest things to nail. I wouldn't use the ones that come from FaceGen. Hopefully you will have something in your library that matches the character better.

  • @FBlevcovitz
    @FBlevcovitz 4 місяці тому

    thanks broo

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 4 місяці тому

    Hi brother, is it possible that when importing daz3d to blender to import the ARKIT on the character to use them in blender?

    • @W3-productions
      @W3-productions 4 місяці тому

      I'm not sure about doing so with the diffeomorphic importer. I know it's an option when exporting from Daz using the Daz to Blender Bridge. I'd have to look it up for the Diffeomorphic importer.

    • @zigyhouseofficial7751
      @zigyhouseofficial7751 4 місяці тому

      Alright... Thank you

  • @zigyhouseofficial7751
    @zigyhouseofficial7751 4 місяці тому

    It's always a great moment when I'm notified that you've just posted a new video because I know in advance that I'm going to learn 2 or 3 tricks that I didn't know before. However when you were talking about body mocap you just skimmed the subject without going into too much detail. You did that with a body mocap combination or with rokoko dual camera or something like that. THANKS

    • @W3-productions
      @W3-productions 4 місяці тому

      Thanks. For the body mocap, I used Perception Neuron Studio (the BVH file) while simultaneously using a helmet with an iPhone attached for the face. I glossed over some of that as people may get FBX or BVH files from other sources. The process would be similar if they got animations from Mixamo (FBX) or ActorCore.

  • @galzxys
    @galzxys 4 місяці тому

    Thanks for this

  • @GFWCvideo
    @GFWCvideo 4 місяці тому

    Thanks for posting this.

  • @W3-productions
    @W3-productions 4 місяці тому

    Check out the Intro to this series for the Entire Daz to Blender workflow and the example animation used: ua-cam.com/video/K93pEp5NsRc/v-deo.html

  • @SlaterJoel
    @SlaterJoel 4 місяці тому

    "Kept ya waiting, huh?"

  • @gospelician
    @gospelician 5 місяців тому

    Wonderful!!!

    • @W3-productions
      @W3-productions 4 місяці тому

      Thanks. Slater has his own channel with many more videos. I believe it's @slaterjoelvideo

  • @tyrikachase170
    @tyrikachase170 5 місяців тому

    Yes God

    • @W3-productions
      @W3-productions 4 місяці тому

      Slater has his own channel with many more videos. I believe it's @slaterjoelvideo

  • @oadrogdesign1307
    @oadrogdesign1307 5 місяців тому

    link daz?

    • @W3-productions
      @W3-productions 5 місяців тому

      I think they came out with a Face Transfer 2. I haven't had the chance to check out the new version: www.daz3d.com/face-transfer-2